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Embracing the Void

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Latest version11.0.0
Minimum Core9
Compatible Core11
Last updated1 year ago
Created2 years ago
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Systems Dnd5e
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embracing the void cover

Embracing the Void

Embracing the Void contains the following:

  • MAGIC ITEMS – There is little that the Void’s grasp can’t influence, these seven Magic Items included.
  • ARCHETYPES – Those who have embraced the Void have shaped the power gained there into formidable weapons; both steel and eldritch alike. Explore new archetypes for the Ranger, Rogue, and Warlock.
  • MAGICAL SPELLS – The Void is a realm of flowing energies, open to many spell wielders. Ten new spells are sure to give your campaigns a touch of the unknown.
  • GM VARIANT RULE: INSANITY – The Void has driven many brave adventurers to the brink of insanity. Now, Game Masters have new rules to utilize.
  • MONSTERS – A host of monsters that can be found in the Void. Eight new beasties are ready to assault adventurers that stray too far from safety.
  • SHORT ADVENTURE – Birth of The Dark Tree is a short adventure that is intended to be run as a one-shot or can be dropped into a long-running campaign.

 

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