Latest version | 1.0.0 |
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Minimum Core | 11 |
Compatible Core | 11 |
Last updated | 1 year ago |
Created | 1 year ago |
Authors |
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Languages |
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Systems |
Dnd5e |
Project source | Project URL |
Azrael's Guide to the Apocalypse is a high-level, apocalyptic adventure for characters of levels 10-20. Join Azrael, the Angel of Death, and an eclectic band of heroes as you embark on an adventure inspired by the events in the biblical book of Revelation. This journey is not for the faint of heart, and defeating evil will come at a cost. This campaign will challenge the conventions of space and time, thrusting the player characters into the front lines of a spiritual war that spans the fringes of human understanding and mortal history, and will bring each character face-to-face with cosmic horrors and - worst of all - their own personal demons.
The monsters, magic items, and adventure structure are all inspired by the biblical book of Revelation, but the narrative is designed to unfold in a way that is personal to each character. This means that, although the encounters are "linear," with each vignette being presented in a prescribed order, the choices made by the characters will have a direct impact on the story, as well as on their personal destinies. An included "Story Tracker" will allow the GM to keep track of critical decisions made by players during each arc of the adventure, which will lead to dire consequences by level 20. The players have full agency in solving each dilemma as it develops, but the choices they make along the way will shape reality itself.
The player characters are the heroes of the story, and this module presents 5 new subclass options that are designed to fit into the apocalyptic theme. This adventure takes place in the spiritual realm outside of time and space, and so player characters might hail from vastly different time periods and cultures of human history, yet find themselves thrown together in an adventure of cosmic and biblical proportions. When the characters first meet they may find each other's tools and abilities strange, but any differences will soon be forgotten when confronted with the horrors of spiritual warfare. Players characters will need to be prepared for combat against the forces of this present Darkness, but they will also quickly learn that fighting evil requires much more than the ability to inflict damage.
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