Latest version | 0.4.9 |
---|---|
Minimum Core | 12 |
Compatible Core | 12.331 |
Last updated | 1 month ago |
Created | 1 year ago |
Authors |
|
Languages |
English Italiano Português (Brasil) |
Systems | All systems |
Project source | Project URL |
Read-me | Readme URL |
License | License URL |
As of version 0.3.0, this Foundry VTT module facilitates the use of Foundry v12 regions to define "Terrains." Terrains are active effects (or for PF2e, items with defined effects) that are applied to tokens that enter a defined region. Examples include difficult terrain, water (swimming), or cliffs (climbing). While movement is the obvious choice for terrain, any active effect can be defined as a terrain.
Besides terrain, Terrain Mapper provides a region behavior to set token elevation. This is useful for defining plateaus of different elevation.
Terrain mapper also provides some advanced region drawing tools: fill-by-grid, fill-by-line-of-sight, and fill-by-enclosed-walls.
This module intends to be system-neutral. I will endeavor to make this module compatible with other systems upon request (and to the extent possible).
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: terrainmapper or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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