module

Asset Auditor

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Latest version1.0.0
Minimum Core11
Compatible Core12
File size0 B
Last updated2 months ago
Created2 months ago
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Systems All systems
Project source Project URL
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Read-me Readme URL

About

Asset Auditor is a module for Foundry Virtual Tabletop. The idea arose because I kept wondering why my music playlists would stop playing all the time. At some point I noticed that they do so once they try to load a file that doesn't exists. Checking all files by hand is a pain, though. So here we are.

Usage

Once you have enabled the module for a world, the settings tab contains an "Asset Filepaths" button.

Settings Tab

It opens a list of all assets, sorted by type and name.

Asset Filepaths

Any assets whose paths could not be located are marked by red color and a different icon. Furthermore, the last path in the directory tree that could be validated is displayed below it, to ease locating the problem.

Klicking the browse button opens a file browser. In case of invalid paths it opens it at the last valid path.

Alternatively, the path can be edited in place. It can then either be reset or saved by the corresponding icons.

Invalid Path edited

At the top of the window is an input field for searching and replacing. The search is not performed before either clicking the search button or hitting the enter key. The same is true for replacing all occurences of the search term. Both fields can be cleared by the clear button, or by hitting escape.

Search and Replace

The checkbox at the top allows to display only assets with an invalid path.

Only invalid Assets

In the module settings a checkbox can be ticked to run a check of all asset filepaths on every startup and display an error message if some paths are not valid.

Module Settings

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