Latest version | 0.7.1 |
---|---|
Minimum Core | 0.8.0 |
Compatible Core | 0.8.7 |
File size | 0 B |
Last updated | 2 years ago |
Created | 4 years ago |
Authors | |
Languages |
English Português (Brasil) |
Systems | All systems |
Project source | Project URL |
License | License URL |
This module allows content creators to package multiple assets within Foundy VTT into a single distributable file that can be shared.
The package will include all the assets created within Foundry VTT (Scenes, Actors, Journals, RollTables, Playlists and Compendiums) and associated non-core images and sounds.
IMPORTANT NOTE ABOUT FOLDER EXPORT: The Foundry max folder depth is 3, which means to export folders correctly, the max depth must be 2 or less, as all assets are placed under a folder when imported named for the adventure.
1. Create the content you want to export. This can include scenes, actors, items, journal entries, roll tables, playlists and compendiums. Create them as you would if you were planning to play them. Assign images, add sounds and music, etc.
2. Make sure the module is enable, and open the Module Settings and click the Adventure Exporter button to launch the exporter.
3. Select the objects you want to export, enter an adventure name (optional if you don't the file exported will be a default name), and a description optionally.
4. Click the Export Assets button and let the exporter do its work. The amount of data being exported will determine the amount of time it takes to export the data. Once the process is complete (there is a progress bar), the adventure will be automatically downloaded.
5. This downloaded file can then be shared.
1. Load your world as normal, logging in as a Gamemaster.
2. Make sure the module is enabled, and open the Module Setting, and enter an Import Path, and save the configuration changes.
3. Before reopening the module settings. copy/move/upload the adventure file (*.FVTTADV) to the data folder under the import folder that was specified if the file is larger that 500 mb, otherwise you can use the import option to select a file from your client to import.
4. Open the Module Settings again, and click Adventure Importer. The drop down should be populated with the file that was uploaded (or if not uploaded, select choose file and select a file to import). Select the file and click Import Adventure.
5. Let the importer do its work, it will create all object under a folder name in each section that will be named the adventure's name (witch the exception of Playlists and Compendiums). For playlists, the name of the playlist will be Adventure Name - Playlist, and the compendium's will be named as they were created. (This is to preserve and links between items)
6. At this point all the data will have been imported and you can now enjoy the adventure.
Adventures are locked to the system they were created in. If the system doesn't match the current game system an alert will be displayed.
When creating content you should keep some things in mind:
1. Create at least one journal entry that explains the adventure, think of it as a title page.
2. Try to keep the files small, you can do this by breaking up a large adventure into seperate exports, maybe per scene.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: adventure-import-export or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Advertisement cookies are used to deliver visitors with customized advertisements based on the pages they visited before and analyze the effectiveness of the ad campaign.
Will this work with version 8?
Also – I am interested in expanding (adding a feature) to this module. Would you be interested in this consideration (I have a limited budget for the extra work).
Greetings Pyram!! (this is James) While this module has 6 contributors, the owner hasn’t been on GitHub since June. I’m currently trying to track them down to see if I can kick-start the module.
I read on GitHub that some bits of the code have become deprecated, so I don’t think it’s BUSTED, I think it just needs a little patching. 😉
Hey Crogonit have you started something ? I also wanted to update the module and possibly integrate it with the new “Library: Scene Packer” library.
Sorry no, I never did get a response from the original author.
This fork seems to have a LOT of recent activity though, it might be worth checking in to:
https://github.com/p4535992/adventure-import-export