Latest version | 4.0.11 |
---|---|
Minimum Core | 11 |
Compatible Core | 13.333 |
Last updated | 11 minutes ago |
Created | 2 years ago |
Authors | |
Languages |
English Português |
Systems |
Dnd5e |
Project source | Project URL |
This module is for:
by:
in possibly all Systems: (List of adaption layers)
For this to work you must go to your settings and enter the name of the create Item Dialog. Default is "Create New Item" obviously you need to adapt if you have a different language.
you may add required items to your recipe via drag and drop. Required items are not consumed and could be anything from classes to backgrounds.
You may add costs to your recipe named ingredients. This can either be currency or items You may add items via drag and drop.
you may add steps or tests that are needed in the process. When adding tests you can define that your progress can fail on certain amount of failed tests. You can configure that costs are consumed or returned when you fail your progress.
Tests consisting of one or more TestSections.
In ech TestSection you need to hit a given amount of successes specified by "hits" in the TestSection default is 1.
Each TestSection consist of one or more TestOption you can add as choice . There are up to 4 types of TestOptions.
You can add multiple times the same type of TestOption for example to choose from diffrent skills. Your Recipe can fail if you reach the specified "fails" default is 1. If you set the fails to 0 your recipe can never fail. You can also specify if your costs will get consumed when your recipe fails. e.g.
meaning:
You may add Items or RollTable via drag and drop as result of your process. You will receive the result at the end of the progress, if your progress was successfully. If you add a RollTable you will get quantity amount of rolls on that table not one roll quantity of times.
You may add flavour text to your "recipe". Make sure to hit the save button.
You may add a folder structure to group your progresses on your actor tab.
Advanced user may use the optional recipe macro that gets executed during the crafting process. see RecipeMacro
On your actor-sheet you will find a new tab.
Initially your sheet will be blank except for the add button. you can add a new crafting process by clicking on +Add, which will open the Recipe Compendium.
Some recipe can have "or conditions" for required, cost and result items. You can choose one of those or conditions in the RecipeCompendium.
It lists all your progress with the various recipes you are currently interacting with.
You can show details to each progress by clicking on the progress-name.
if your recipe has a test/progress involved you can advance it on this tab.
Your process will start by locking the resources needed. you can advance or test your progress by clicking on the progress column:
when your progress ends by reaching 100% success you will be rewarded with the results of the recipe. or nothing when you fail.
You will see a chat message with your result
For more details look up package Url
translated to Brazilian Portuguese by Andersants
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: beavers-crafting or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Advertisement cookies are used to deliver visitors with customized advertisements based on the pages they visited before and analyze the effectiveness of the ad campaign.
Hey there! I have been trying to track down AngryBeaver. Since the recent DND 5e Foundry updated the crafting module doesn’t work. This module is absolutely amazing and one of the best ones I use (and my players love it) it adds such a great level of customization to the game and to the world I have built. I would gladly make a video and share it for all the unique items I have created which I have created recipes for. Will there be upcoming support for the module moving forward? Please let me know if there is a Discord or Patreon as I would be happy to join up and support. Thanks again and I hope to have a working updated version soon!