Latest version | 1.0.1 |
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Minimum Core | 11 |
Compatible Core | 12 |
Last updated | 2 days ago |
Created | 3 days ago |
Authors |
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Languages |
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Systems | All systems |
Project source | Project URL |
This 36x24 power plant battlemap immerses players in a moody, tension-filled industrial labyrinth that pulses with potential danger and intrigue. As they step into the lobby, the chill of flickering lights and shadowed corners sets an uneasy tone. The break room and bathrooms hint at lives spent here, while the control room hums with radiant power, every switch and screen a temptation. Beyond, a sprawling warehouse leads to an ominous waste yard littered with discarded barrels, guarded by broken fencing. But the true heartbeat of the plant lies in the reactor room, where the air grows heavy with radiation, and a hidden lab whispers of secrets too volatile to leave behind. Perfect for encounters ranging from tense standoffs to high-stakes heists, this map invites players to explore, discover, and survive.
Lobby: Gives a slightly tired corporate vibe, hinting at past prosperity and present decline.
Breakroom: Serves as the workers' informal sanctuary, rich with personality through scattered coffee cups and employee messages.
Bathrooms: Adds realism with imperfections and minor inconveniences, grounding the facility in a lived-in feel.
Manager’s Office: Reflects authority and organization but also a personal stake in the plant and its workers.
Control Room: A place of high responsibility and constant vigilance, with a cold, almost sterile ambiance despite the buzzing machinery.
Warehouse: Essential for logistics, with a gritty, industrial feel that shows the practical side of operations.
Wasteyard: A foreboding space with high-stakes, hazardous material, contrasting with the more casual feel of other areas.
Reactor Room: Intensely secure and critical, filled with tension, indicating its vital role and the potential danger.
Hidden Lab: A high-tech, top-secret room, heavily contrasting with the rest of the facility, suggesting a hidden agenda or advanced research beyond the plant’s usual scope. In the infest versions, this room is entirely overtaken!
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