Latest version | 1.3.1 |
---|---|
Minimum Core | 9 |
Compatible Core | 9 |
Last updated | 2 years ago |
Created | 3 years ago |
Authors | |
Languages |
English |
Systems | All systems |
Dependencies |
libWrapper socketlib Ace Library |
Project source | Project URL |
Report bugs | Bug tracker URL |
Read-me | Readme URL |
Changelog | Changelog URL |
Environment Interaction allows GM users to create "environment tokens" that characters can interact with. These
Environment Interaction allows GM users to create "environment tokens" that characters can interact with. These interactions can include weapon attacks, skill checks and saves, and even executing macros.
When an interaction is selected, the corresponding item on the environment token's actor sheet is created on the character's actor sheet. After rolling the item to chat, the item is deleted from the character's actor sheet. In this way, the character's actor sheet is the same before and after the interaction.
A similar method is used to handle attack and damage rolls. When attack/damage buttons are clicked, the weapon is temporarily created on the character's actor sheet and used for the attack/damage roll before being deleted. This allows the character's relevant game stats to be used for the roll.
Every environment i bind to a specific item configuration where you can set a collection of macro for make everything full customizable and system dependent.
The scope of the module is to give a base for doing smart interactive placable obejct usable from players even when gm is absent and you want to leave something to do to the players.
If you want to support more modules of this kind, I invite you to go and support their patreons or kofis account you can found the links on their github pages
It's always easiest to install modules from the in game add-on browser.
To install this module manually:
https://raw.githubusercontent.com/p4535992/environment-interaction-multisystem/master/src/module.json
This module uses the libWrapper library for wrapping core methods. It is a hard dependency and it is recommended for the best experience and compatibility with other modules.
The multi system can work with only custom macro, but if you want the 'SUCCESS/FAILURE' integration for now i'm trying to work with these modules:
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: environment-interaction-multisystem or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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