Latest version | 0.7.7 |
---|---|
Minimum Core | 11.302 |
Compatible Core | 11.315 |
Last updated | 9 months ago |
Created | 3 years ago |
Authors |
|
Languages |
English Français Português (Brasil) 日本語 |
Systems | All systems |
Project source | Project URL |
Read-me | Readme URL |
License | License URL |
“Hey, Wait!” is a FoundryVTT module allowing a GM to place “event triggers” as tiles on a scene. When players collide with these triggers, the game pauses and the scene shifts to the player, allowing a GM to explain the theatre-of-the-mind landscape, if the player has ran into a pack of monsters, or anything else you can think of! You can even trigger and execute macros. The intent is to give GMs a bit of breathing room with a pack of players who love to explore.
The new V11 version is made by Couls, please report any bugs here
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On the left, we see the GM's screen where they have placed a Hey, Wait! tile (shown in red.) On the right, we see the player's screen, where they are unable to see the tile. After a collision into the Hey, Wait! tile, the game pauses and pans over to the player who triggered the tile. When a tile is triggered, it turns green. Hey, Wait! also picks up if a player has dragged their token across the scene.
Thanks to Neutral Party for the sample background map above.
Start by installing the module, and enabling it for your world. If you click on the Tile button in the toolbar, you'll see a new button added denoted by a ✋. This is the same as the Tile creation tool, except it's used to create Hey, Wait! tiles. These tiles are hidden "triggers" which, when a player steps on them with the token they're moving, will trigger a game pause and pans all players' views over to them. You are still able to use the normal tile functionality in FoundryVTT.
You can also toggle the triggered state of the Hey, Wait! tile. Right-click on the tile and toggle it like so:
Note that the visibility button has disappeared. Hey, Wait! tiles are always invisible to players.
If you would like to adjust the volume of the sound effects, the "Interface" volume slider can be used. Or, you can disable the sound effects completely.
You can also set a macro to be executed when a player triggers a Hey, Wait! tile. Configure this in the tile configuration dialog.
Please see the Changelog for all changes between updates
* Chat macros executed will always be from the GM's name, not the token who triggered the tile
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: hey-wait or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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If you let your players wander around in a scene I’d say this is an essential mod.
Could also be used to reveal some hidden item/detail that require a player move onto a specific space.