module

D&D5e - Kris's Compendium of Trade Goods

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Latest version1.11.0
Minimum Core11
Compatible Core12.331
Last updated4 days ago
Created1 year ago
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D&D5e - Kris's Compendium of Trade Goods


Mutliple Dungeons & Dragons 5e repositories of multiple trade goods to boost your trade routes, flesh out regions, or provide additional roleplay options to your players.


The following groups of items have been provided with descriptions and added as treasure/tools to your Compendiums; Gems, Lumber, Ores, Alchemist/Herbalist herbs have been added/modified and have been provided in a setting agnostic description for you to use to assist you with your worldbuilding needs. 
 
Need to provide the town of Phandalin variations of ore to export, or Daggerford is in need of lumber and can't think on your feet? I got you sorted!
 
What are they be used for?
Common Materials are tools for worldbuilding resource distribution which are mainly commodities to flesh out regions in the worldbuilding aspect. Depending on the area, they can have more of a resource than another. They can be used for political power, destabilization, or even war influence over a resource for the more political-leaning campaigns, as well, offering the players more options to build/trade, even providing the possibility of being a merchant
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