Latest version | 12.02 |
---|---|
Minimum Core | 12 |
Compatible Core | 12 |
File size | 0 B |
Last updated | 3 months ago |
Created | 3 years ago |
Authors |
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Languages |
English Français Português polski 日本語 |
Systems | All systems |
Project source | Project URL |
Report bugs | Bug tracker URL |
Want to teleport, or open doors, or hide characters, or display a message, or play a sound, or change a token's elevation when a token walks over a tile... now you can.
You can set the triggering to be active or not. If the tile is inactive, then nothing happens when a token walks over it.
Triggering of the tile can also be set to be triggered by everyone, or restricted to GM only tokens, or player only tokens.
The trigger can fire when a token enters to tile, or when they next leave the tile.
You can specify the chance that a tile will be triggered, so if the trap only has a 50% of working at any given time this is an option.
You can then add multiple actions for Foundry to take when a tile is triggered.
Current options allow you to:
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: monks-active-tiles or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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The most powerful module for non-programmers. You can ‘script’ all kinds of crazy things! Sliding statues, complex traps, whole cut-scenes! I automate the crap out of my games so I can focus on running them and enjoy the moment.
We’ll never forget the day the party worked their way through a room filled with magical invisible traps. Every wrong move resulted in a bone-crunching SNAP! and the trap would appear, roll and deal damage.