Latest version | 1.0.1 |
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Minimum Core | 11.0.0 |
Compatible Core | 12.999 |
Last updated | 13 minutes ago |
Created | 3 months ago |
Authors | |
Languages |
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Systems | All systems |
Project source | Project URL |
The Ocean Travel Module enhances your Pathfinder 2e experience in Foundry VTT by introducing tools for simulating realistic ocean voyages. This module offers several key features to manage ship travel, weather conditions, and crew roles, providing a richer and more immersive experience.
Within the module's compendium, under the folder "Travel" and then "Ocean Travel," you will find three essential macros:
This macro allows you to update your current actors with various skills essential for key roles on the ship. These skills correspond to different elements required for the ship's operation and are crucial for successful voyages.
Use this window to set up your ship's journey. You can designate a name for the ship, select the type of grid it's on, and determine the scale of the ship. A base speed for the ship will be set at this stage. You can drag and drop crew members and passengers to create a full list. Make sure to set the scale properly; otherwise, the ship's travel distance will not make sense. It's recommended to research the type of vessel your group is using to ensure accurate setup and gameplay.
This window is where you manage either distance-based or time-based travel for your ship. You'll also need to roll for weather conditions and designate which passengers are assisting the crew. Depending on the type of travel selected, you'll specify either the hours of travel or the distance to be traveled.
To begin using the Ocean Travel Module, ensure it is properly installed and enabled within your Foundry VTT instance. Once activated, follow these steps:
Ensure that you set the scale correctly in the Ocean Travel Setup Window to make sure the ship's travel distance calculations are accurate. Researching the type of vessel your group is using can provide valuable insights for setting realistic parameters.
Next updates, (and I envision a lot!) I am looking at implementing damage during bad weather and tying all of this to a vehicle token - in addition to that we can add random encounters, voyage diferences, even add loot and have various things happen when loot is effected!
The intention is to build this out to a full boating experience, and well if that works then - maybe we move on land!
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: ocean-travel or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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