Latest version | 4.1.20 |
---|---|
Minimum Core | 10 |
Compatible Core | 10.303 |
File size | 0 B |
Last updated | 1 year ago |
Created | 4 years ago |
Authors |
|
Languages |
English |
Systems | All systems |
Dependencies |
libWrapper |
Project source | Project URL |
Report bugs | Bug tracker URL |
Read-me | Readme URL |
Changelog | Changelog URL |
License | License URL |
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: perfect-vision or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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Using this module to replace pitch black darkness with just “darker” unexplored areas, which for me is better for immersion. Also find the global vision limit and the fog color fantastic.
That this can correctly implement monochromatic darkvision for PF2E is fantastic!
The new version that today Perfect Vision was updated to, has the blueish tint been removed from Darkvision?
I used to use Foundry VTT default settings for my Darkvision settings, and there was a blueish tint.
Now I need to use custom settings, with scene darkness in some fields and not even then I can get the blue color of night. It bugs out with torches, showing a blue outline like the previous version had.
Please bring back the older version. Now I don’t like how it looks. I would want to have that blue tint in the player’s darkvision as it gave it a true night tone as shown in the GM’s version of night. Now it’s just monochrome and I hate it, and torches or lights have a blueish tint at the edge, making them ugly.