module

PF2e Kineticist's Companion

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Latest version1.7.2
Minimum Core12
Compatible Core12
Last updated14 minutes ago
Created2 months ago
Authors
Languages English
Polski
Systems Pf2e
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A module for the Foundry VTT Pathfinder 2e system that provides improved automation for the Kineticist class.

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Features

Thermal Nimbus

When you use the Thermal Nimbus stance, enemies inside the aura will receive the Effect: Thermal Nimbus Damage effect. If an enemy is inside the aura at the start of its turn, or they move into the aura during their turn, the Thermal Nimbus damage will automatically be rolled and applied to that enemy.

Note: A gamemaster must be present for this damage to be applied automatically.

Fresh Produce Automation

When you use the Fresh Produce impulse, a Fresh Produce item is created in your target's inventory* (or your inventory, if you have no target). If you use Fresh Produce on yourself in combat, or on anyone outside of combat, the item is posted to chat with a "use" button for easy immediate use. Using this item will automatically apply the healing and the void resistance effect.

Any Fresh Produce items created are automatically deleted at the start of your next turn*.

*A gamemaster or the actor's owner must be present.

Armor in Earth, Hardwood Armor, and Metal Carapace Automation

When you use any of these actions, your armour will be replaced with the impulse's armour. You will also have an option to create a shield, if applicable - this is configurable in settings to either always create a shield (if you have a free hand), never create a shield, or ask each time. The shields are removed when they are broken, and Metal Carapace will end if you take critical hit damage.

Timber Sentinel Automation

When you use the Timber Sentinel impulse, you will be able to choose a space to place the protector tree, and it will spawn. Any allies that take damage from Strikes will automatically have the damage reduced by the tree.

Notes:

  • A gamemaster must be present for all parts of this automation to function.
  • Damage with multiple instances is reduced in the order that it appears in the data. Any instance that is reduced to 0 will not process at all for the target, and so will not trigger resistances and weaknesses.
  • The following modules are all required for this automation to function:
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