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Rifts® for Savage Worlds - Tomorrow Legion Player’s Guide

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Latest version12.0.2
Minimum Core12.325
Compatible Core12
Last updated1 month ago
Created2 years ago
Authors
Languages English
Systems Swade
Dependencies Compendium Folders
Savage Worlds Adventure Edition
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Rifts® for Savage Worlds - Tomorrow Legion Player’s Guide

A MEGAVERSE® GONE MAD!

Prepare yourself for a railgun-shredding, mega-powered magic flinging journey into a post-post-apocalyptic world where supernatural horrors vie with technological empires for mastery of the world.

THIS IS THE WORLD OF RIFTS®

Unpredictable holes in the very fabric of space and time open the way to countless creatures, beings, and dangers. Whatever you imagine—whatever you fear—it’s somewhere on this war-and-chaos ravaged world.

THE TOMORROW LEGION IS READY…

In the battle for survival the Tomorrow Legion brings together the greatest, the bravest, and the craziest to stand against an infinity of threats. They stand for a better future than the past they’ve known.

The Rifts® Tomorrow Legion Player’s Guide contains everything you need to make and equip mega-powered characters for the Rifts® Earth setting. Iconic Frameworks load you up with options for well-known concepts (Glitter Boys, Juicers, Ley Line Walkers, Mind Melters), as well as the capacity to craft your own custom ideas. New Setting Rules bring home the gonzo, cranked-to-eleven nature of Rifts®, and the gear lists include everything from incredibly powerful weapons and armor to cybernetics to arcana-fueled Techno-Wizard items. New rules for Mega Powers bring magic and psionics to super-powered levels, and Hero’s Journey tables flesh out your characters in exciting and fun ways.

  • Iconic Frameworks for many classic Rifts® character concepts—Combat Cyborgs, Crazies, Headhunters, Mystics, Operators, Rogue Scientists, Techno-Wizards, and many more!
  • New Edges & Hindrances
  • Setting Rules such as Blaze of Glory, Technical Difficulties, and a special Death & Defeat chart.
  • Lots of new equipment including weapons, armor, and cybernetics.
  • Expanded magic and psionics, including Mega Trappings and Master Psionic powers.

We suggest owning the Savage Worlds core rules for full functionality, as this book is designed for use with Savage Worlds Adventure Edition to have the full complement of the rules. It is also compatible with the Rifts® for Savage Worlds: Game Master’s Handbook and Rifts® for Savage Worlds: Savage Foes of North America.

Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license.

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