Latest version | 2.0.1 |
---|---|
Minimum Core | 11 |
Compatible Core | 12.330 |
Last updated | 1 month ago |
Created | 10 months ago |
Authors |
|
Languages |
English |
Systems |
Dnd5e |
Project source | Project URL |
Read-me | Readme URL |
This module adds character sheet support for The Talent class from MCDM's The Talent and Psionics supplement.
Supported character sheets:
Other character sheets are untested and may or may not have formatting issues.
This module allows you to to create powers as a brand new item type, "Power". Powers display in the Spellbook tab just like spells with unique icons for the eligible specialties. Manifesting at higher Orders is automatically managed based on your Talent level.
This module also adds a new tab to the character sheet of your Talent for tracking your strain. Your maximum strain is automatically calculated based on your Talent level, and your options for how you would like to apply strain are automatically greyed out based on how much potential strain you have left. Strain can be applied by either ticking the checkbox next to the desired effect, or by adjusting the numbers in the input boxes at the top of each track. Total strain is automatically calculated.
Huge credit to the original Talent Sheet by CeaneC, which this module uses as a base for the Strain Tracker.
A: Set the "max scaling" formula to 7 - @item.baseOrder
A: Add a class to your character with a class identifier of talent
.
A: Create the power in the item directory and drag to your sheet. Once you have a power on your sheet you can always duplicate it to create more.
A: The module's fields are stored in the following flags:
flags.talent-psionics.strain.total
flags.talent-psionics.strain.max
flags.talent-psionics.strain.body
flags.talent-psionics.strain.mind
flags.talent-psionics.strain.soul
A: Since these attributes are currently restricted to system-level resources, you'll have to override one of the existing attributes using Active Effects.
Choose whether you would like to override Resource 1 (primary), Resource 2 (secondary), or Resource 3 (tertiary) on the character sheet. Then create a new Passive Effect on the character with the following settings:
system.resources.primary.value
Override
@flags.talent-psionics.strain.total
system.resources.primary.max
Override
@flags.talent-psionics.strain.max
A: Create an active effect that overrides the @flags.talent-psionics.strain.max
flag, and put in the desired formula in Effect Value. For more control, you can edit the class's advancement to add a Scale Value that increases as they level up, and reference the value in the Active Effect.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: talent-psionics or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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