Latest version | 1.0.1 |
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Minimum Core | 10 |
Compatible Core | 11 |
Last updated | 2 months ago |
Created | 2 months ago |
Authors | |
Languages |
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Systems | All systems |
Project source | Project URL |
Deep in the desert there dwell monsters that can only be described as legendary. From their proportions to their powers and even to their very origin, they carry a rare mystique about them. The people of the desert know that they are an ever-present danger, though one that is rarely ever seen. But to those unfortunate souls who live in Arenpet, that danger is about to make itself well known.
These monsters are the desert giants. They are a shamanistic people who make their living in the deep wastes of the desert. Among them are their mighty shamans and druids who command the very forces of nature within the desert; these fearsome individuals hold power over the temperature and sands of their home, and the greatest among them can even draw the water out of a living thing. And the most tragic thought of all: they are not even the most fearsome of the giants. No, the powers their chieftains hold truly shock those who witness them…
Regardless of their motives, regardless of their reasons, a tribe of desert giants is threatening Arenpet. If the people are to be spared from a certain grisly fate, a group of adventurers will need to venture into the wastes and confront these giant raiders.
Deserts & Desserts features the Raiders of the Meshken Wastes Adventure Arc, a level 6 to 8 three-part series of adventures designed for both Pathfinder 2e and the 5th edition of the world's most popular roleplaying game. It contains the following:
When you purchase the module, you'll receive one Foundry pack that contains the content for both 5e and Pathfinder 2e.
Deserts & Desserts for Foundry VTT includes:
From the blistering sands of the Meshken Wastes, the dreaded giant raiders known as the Simoom Raiders have issued an ultimatum to the remote settlement Arenpet: remove themselves from wherever the desert sands touch or face annihilation. The raiders returned to their fortress to grant Arenpet an opportunity to withdraw within half a fortnight; however, instead of fleeing, the settlement has called for adventurers to launch a preemptive assault on the fort. Yet time, like sand through an hourglass, is steadily running out for the isolated town. . .
The immediate threat posed by the Simoom Wolves has been dealt with, and the raiders are reeling from their defeat at Fort Khevor. Yet news has come to Arenpet of a more sinister threat: a mystic with the ability to spread the desert across the land. With this new power revealed, a new mission to eliminate the mystic is planned before he can extend the desert to the entire region.
The Simoom Wolves have faced defeat after defeat and are reeling, and the clear cause that united them has begun to waver. As news of the failures reaches Seket and Grimorg at Warlord’s Repose, the final raiders’ stronghold, they turn their attention toward preserving their control over the faltering organization. An animal is most deadly when it is cornered, and the Simoon Wolves now have two—both of whom have their sights set on Arenpet once the dust settles between them.
Ten new desert giants and beasts of the desert to squash, blast, and bite characters with:
After purchasing this module on the DM Lair Store, you'll receive an email from "SendOwl Downloads" that contains your activation key and detailed activation and installation instructions.
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This module was developed by the DM Lair. If you're experiencing any issues, please contact us here.
You can install this package directly to your Forge account.
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