Latest version | 0.1.1 |
---|---|
Minimum Core | 9.242 |
Compatible Core | 9 |
File size | 0 B |
Last updated | 2 years ago |
Created | 2 years ago |
Authors | |
Languages |
|
Systems | All systems |
Dependencies |
libWrapper |
Project source | Project URL |
License | License URL |
This module adds support for projected walls which are needed when using isometric or 3D-projected maps. This works by adding dynamic walls at runtime, just in the right position to produce the correct vision cone. Still 2D and not perfect, but a lot better than static walls. Such maps can be produced using Unity2Foundry-Project, which is a separate package as it isn't a FVTT module.
Unity2Foundry-Project is a toolset that allows you to render maps from within Unity Editor, while also generating wall-data for FoundryVTT. That means you can use tools like ProBuilder and/or get some 3D game assets from the Unity AssetStore. The Unity project contains:
Some screenshots of FoundryVTT scenes made for the StarTrek Adventures episode 'The Ångström operation' from the second mission compendium. Note that the compatible Shared Vision module by CDeenen was also used for those screenshots:
Credits for assets used in screenshots, see Unity2Foundry Credits.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: unity2foundry or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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