module

DnD5e Drag Ruler Integration

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Installs
5.27%
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Latest version1.11.0
Minimum Core9.238
Compatible Core9
Last updated3 months ago
Created2 years ago
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Languages Deutsch
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Systems Dnd5e
Dependencies Drag Ruler
Project source Project URL

A Foundry VTT module that aims to enhance the Drag Ruler module for use with the DnD5e system. This includes tokens being able to easily and quickly change between their different types of movement speed (swimming, flying, burrowing, and climbing) and an 'automatic' movement setting to streamline your encounter setups. You will no longer have to struggle with Wisps only showing their 0 feet walking speed, or with Dragons and their multitude of different movement speeds.

Creatures can more easily use their different movement speeds.

Requirements

Movement Options

A creature's movement speed can be picked by clicking a button in the Token HUD. By default this is set to automatic, which lets the module figure out what movement speed to use. There are also two keybindings (default [ and ]) to cycle through the movement modes of selected tokens.

Elevation

When a creature's movement speed is set to automatic, the module uses the token's elevation to determine its movement speed. Above ground the creature will fly and below ground the creature will burrow, or swim if water terrain is present. The usage of elevation can be disabled in the speed controller settings, in which case a creature with its movement speed set to automatic will always use its highest movement speed, or water speed if water terrain is present.

Bonus Dashes

In the resource tab of the token configuration a token can be set to have access to bonus dashes, which when enabled will include an additional range band. This setting is enabled by default for creatures with features that permanently grant a bonus action dash, like Cunning Action.

Conditions

Various conditions in Dnd5e affect movement and this module handles all of them. Being either dead, grappled, incapacitated, paralysed, petrified, restrained, asleep, stunned, and/or unconscious will set a creature movement range to zero. Additionally, creatures that are hasted or slowed will have their movement speed doubled or halved respectively. Prone creatures will automatically crawl, spending extra movement.

Issues and Requests

Please report issues and propose requests here.

Translations

You can help translate this module here. There are a handful of languages setup to translate but please feel free to add any other language, it is quick and easy to do.

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